Tech
Amputee makes history with modular prosthetic limb
United States – A Colorado man made history at the Johns Hopkins University Applied Physics Laboratory (APL) this summer when he became the first bilateral shoulder-level amputee to wear and simultaneously control two of the Laboratory’s Modular Prosthetic Limbs.
Les Baugh, who lost both arms in an electrical accident 40 years ago, was able to operate the system by simply thinking about moving his limbs, performing a variety of tasks during a short training period.
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Baugh was in town for two weeks in June as part of an APL-funded research effort to further assess the usability of the MPL, developed over the past decade as part of the Revolutionizing Prosthetics Program. Before putting the limb system through the paces, Baugh had to undergo a surgery at Johns Hopkins Hospital known as targeted muscle reinnervation.
“It’s a relatively new surgical procedure that reassigns nerves that once controlled the arm and the hand,” explained Johns Hopkins Trauma Surgeon Albert Chi, M.D. “By reassigning existing nerves, we can make it possible for people who have had upper-arm amputations to control their prosthetic devices by merely thinking about the action they want to perform.”
After recovery, Baugh visited the Laboratory for training on the use of the MPLs. First, he worked with researchers on the pattern recognition system.
“We use pattern recognition algorithms to identify individual muscles that are contracting, how well they communicate with each other, and their amplitude and frequency,” Chi explained. “We take that information and translate that into actual movements within a prosthetic.”
Then Baugh was fitted for a custom socket for his torso and shoulders that supports the prosthetic limbs and also makes the neurological connections with the reinnervated nerves. While the socket got its finishing touches, the team had him work with the limb system through a Virtual Integration Environment (VIE), a virtual-reality version of the MPL.
The VIE is completely interchangeable with the prosthetic limbs and through APL’s licensing process currently provides 19 groups in the research community with a low-cost means of testing brain–computer interfaces. It’s being used to test novel neural interface methods and study phantom limb pain, and serves as a portable training system.
By the time the socket was finished, Baugh said he was more than ready to get started. When he was fitted with the socket, and the prosthetic limbs were attached, he said “I just went into a whole different world.” He moved several objects, including an empty cup from a counter-shelf height to a higher shelf, a task that required him to coordinate the control of eight separate motions to complete.
“This task simulated activities that may commonly be faced in a day-to-day environment at home,” said APL’s Courtney Moran, a prosthetist working with Baugh. “This was significant because this is not possible with currently available prostheses. He was able to do this with only 10 days of training, which demonstrates the intuitive nature of the control.”
Moran said the research team was floored by what Baugh was able to accomplish.
“We expected him to exceed performance compared to what he might achieve with conventional systems, but the speed with which he learned motions and the number of motions he was able to control in such a short period of time was far beyond expectation,” she said. “What really was amazing, and was another major milestone with MPL control, was his ability to control a combination of motions across both arms at the same time. This was a first for simultaneous bimanual control.”
RP Principal Investigator Michael McLoughlin said “I think we are just getting started. It’s like the early days of the Internet. There is just a tremendous amount of potential ahead of us, and we’ve just started down this road. And I think the next five to 10 years are going to bring phenomenal advancement.”
The next step, McLoughlin said, is to send Baugh home with a pair of limb systems so that he can see how they integrate with his everyday life.
Baugh is looking forward to that day. “Maybe for once I’ll be able to put change in the pop machine and get pop out of it,” he said. He’s looking forward to doing “simple things that most people don’t think of. And it’s re-available to me.”
International
Brain implants could restore paralyzed patients’ arm movements
In a groundbreaking development, a paralyzed Swiss man tests AI-enabled technology that translates his thoughts into nervous system signals, enabling arm and hand movement through brain-computer interface and spinal implant.
WASHINGTON, UNITED STATES — A paralyzed Swiss man has become the first person to test a new technology that reads his thoughts using AI and then transmits signals through his own nervous system to his arms, hands and fingers in order to restore movement.
The treatment, a combination of a brain-computer interface and a spinal implant, had previously allow a paraplegic patient to walk again, a breakthrough that was published in the scientific journal Nature in May.
But this is the first time it’s being used for “upper extremity function,” Onward, the Dutch company behind it, said Wednesday.
“The mobility of the arm is more complex,” surgeon Jocelyne Bloch, who carried out the implantation procedures, told AFP.
Though walking comes with its own challenges — notably balance — “the musculature of the hand is quite fine, with many different small muscles activated at the same time for certain movements,” she said.
The patient, who wishes to remain anonymous, is a 46-year-old who lost the use of his arms after a fall. Two operations were carried out last month at the Lausanne University Hospital in Switzerland.
The first involved removing a small piece of cranial bone and inserting in its place the brain implant, which was developed by the French group CEA-Clinatec and measures a few centimeters in diameter.
In the second, surgeons placed a stimulator roughly the size of a credit card developed by Onward inside the patient’s abdomen, and connected it through electrodes to the top of his spinal column.
The brain-computer interface (BCI) records brain signals and decodes them using artificial intelligence to make sense of the patient’s intentions, acting as a “digital bridge” to send these instructions on to the spinal cord stimulator.
“It’s going well so far,” said Bloch, who co-founded Onward and is a consultant for the company. “We are able to record brain activity, and we know that the stimulation works,” she said.
“But it is too early to talk about what progress he has made. ”
Still in training
The patient is still in the training phase, teaching his brain implant to recognize the different desired movements.
The movements will then have to be practiced many times before they can become natural. The process will take a few months, according to Dr. Bloch.
Two more patients are scheduled to participate in this clinical trial, and the full results will be published later.
Spinal cord stimulation has already been used in the past to successfully move paralyzed patients’ arms, but without reading their thoughts by pairing it with a brain implant.
And brain implants have already been used so that a patient can control an exoskeleton. The Battelle research organization used a brain implant to restore movement in a patient’s arm — through a sleeve of electrodes placed on the forearm, stimulating the muscles required from above.
“Onward is unique in our focus on restoring movement in people who have paralysis by stimulating the spinal cord,” the company’s CEO Dave Marver told AFP, adding the technology could be commercialized by the end of the decade.
Brain implants were long trapped in the realm of science fiction, but the field is now rapidly growing thanks to firms like Synchron and Elon Musk’s Neuralink.
They are working on having paralyzed patients to control computers through thought, restoring for example the ability to write.
— AFP
International
Meta putting AI in smart glasses, assistants and more
Mark Zuckerberg unveils AI integration in smart glasses, digital assistants at Meta’s Connect conference, aiming to revolutionize user experience.
MENLO PARK, UNITED STATES — Meta chief Mark Zuckerberg on Wednesday said the tech giant is putting artificial intelligence into digital assistants and smart glasses as it seeks to gain lost ground in the AI race.
Zuckerberg made his announcements at the Connect developers conference at Meta’s headquarters in Silicon Valley, the company’s main annual product event.
“Advances in AI allow us to create different (applications) and personas that help us accomplish different things,” Zuckerberg said as he kicked off the gathering.
“And smart glasses are going to eventually allow us to bring all of this together into a stylish form factor that we can wear.”
Smart glasses are one of the many ways that tech companies have tried to move beyond the smartphone as a user-friendly device, but so far with little success.
The second-generation Meta Ray-Ban smart glasses made in a partnership with EssilorLuxottica will have a starting price of US$299 when they hit the market on 17 October.
The smart glasses also add the ability for users to stream what they are seeing in real time, Zuckerberg said.
“Smart glasses are the ideal form factor for you to let AI assistants see what you’re seeing and hear what you’re hearing.”
Meta also introduced 28 AI characters that people can message on WhatsApp, Messenger and Instagram with “personalities” based on celebrities including Snoop Dogg, Paris Hilton and YouTube star MrBeast.
Zuckerberg demonstrated an interaction with one such AI from the stage in a type-written chat, promising that the new bots would soon be voiced.
“This is our first effort at training a bunch of AI that are a bit more fun,” Zuckerberg said.
“But look, this is early stuff and these still have a lot of limitations, which you will see when you use them.”
The event was the first in-person edition of Connect since 2019, before the pandemic, and announcements on generative AI were widely expected.
Meta has taken a much more cautious approach than its rivals Microsoft, OpenAI and Google to push out AI products, prioritizing small steps and making its in-house models available to developers and researchers.
‘Best value’
Meta also unveiled the latest version of its Quest virtual reality headset with richer graphics, improved audio and the ability for a wearer to see what is around them without taking the gear off, a demonstration for AFP showed.
“This is going to be a big game changer and a big capacity improvement for these headsets,” Zuckerberg told developers gathered in a Meta headquarters courtyard.
Quest 3 headsets are priced starting at US$499 and will begin shipping on 10 October, according to Meta.
This is substantially cheaper than Apple’s Vision Pro, which will cost a hefty US$3,499 when it is available early next year, in the United States only.
The Quest 3 “is going to be the best value on the market for a long time to come,” said Meta Chief Technology Officer Andrew Bosworth, to laughter from the audience.
New game titles for Quest 3 included Assassin’s Creed Nexus from Ubisoft as well as a Roblox game.
“Meta is trying to bring a much-upgraded version of (mixed-reality) to the masses,” said Insider Intelligence principal analyst Yory Wurmser.
Meta chief product officer Chris Cox joked to journalists that his sister complains that she often winds up punching furniture when using virtual reality, and that problem goes away when gear instead digitally augments the real world around a person.
“We think that mixed reality is a really big step from virtual reality, which is basically a fully occluded thing,” Cox said.
“That will help make this more useful for more people.”
— AFP
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